Oh sweet, this is back!
FlyingFish wrote:Which leads us to the question of "if they knew, would they WANT to escape?" Is Arkerra worth protecting even if there's a "real" world out there to return to? How real is Arkerra? How real are the people in it?
I imagine that would depend on whether they had gotten back their original memories or not. If they remember everything first-hand then they probably have friends and family they want to be reunited with, and must decide whether it's worth giving up what they have here. Syrnj for example would have to decide whether she would willingly give up ever seeing the man she's called father for some twenty odd years in order to see her cats again. Byron has less to tie him here, but would have to decide whether it's worth readjusting to mainstream society when all he knows how to do anymore is battle, that being what his last twenty odd years have been spent on. The others would similarly have to decide whether it's worth abandoning this life to reattain a life they once knew.
If they don't remember sepiaworld first hand though. If they just have the situation explained to them in a manner that they know to be true, well then there's really no reason to leave. Not when everything and everyone you know or love is here. I mean how is that even a sales pitch?
Either way it's a big decision. Bigger if you're informed, because you know full well you're gonna have to spend a number of years institutionalized before you're ready to enter mainstream society again. You don't spend a lifetime working with fictitious herbs and walk out prepared to drive a car again. You certainly don't spend a lifetime living by the blade of your axe and walk out ready to resume your job at the local school. Even without Byron's condition it's gonna be years before he can be expected to safely interact with other human beings, let alone be let near children. Good luck finding an employer when your only phone number's in the psych ward and your only references are the head doctors who say you should
be a non-threat to coworkers and clients.
Come to think of it, perhaps that's something we'll shine more light on. I didn't get the impression when we saw the player interviews that there was a whole lot tying any of them to this world. Byron's player seemed to be primarily preoccupied with a fantasy alter ego he lived vicariously through. Syrnj's player was the crazy cat lady. Best was a typical jaded gamer who thought everything was better in "the good old days". Gravedust if I recall was hinted at having been is a state of mourning over someone or other, or to be getting over a tragedy or something. Frigg went to great pains to list her lack of ties and state how disposable people were to her, or how disposable men were at least. She was either a misanthrope or a misandrist or something. Could very well be Daedulus specifically chose people who'd be willing to abandon this world but it backfired when they weren't so eager to come back as he'd hoped.